
TheCanvasWorks.ie is an Ireland-based custom photo printing and wall art business, selling canvas prints, framed artwork, photo collages, wood blocks, and travel posters, all produced in house. Online sales are the primary revenue channel, running on a bespoke Shopify site that already handled customisation, checkout, payments, and order management competently. As repeat custom and mobile traffic grew, the gap was not capability. It was that mobile customers wanted a faster way to reorder.
08
Weeks from kick-off to production launch60%
Increase in weekly orders35%
Of total orders now placed through the app

The Shopify setup already handled products, orders, customers, and inventory properly. We built the app against Shopify's APIs rather than introducing a second backend, so the business logic the client had already paid for kept doing its job.
A separate app backend would have meant staff managing orders in two places, which is how operational mistakes start. The website and the app run from the same admin, so nothing changed about how the business is run internally.
The app had to feel purpose-built. Functionality mirrors the site, but the flows do not: fewer steps in product personalisation, larger touch controls, a shorter checkout for repeat buyers, and a spare visual hierarchy. Wrapping the site would have been faster and would have produced something customers abandoned.
One codebase covering iOS and Android delivered both platforms inside a strict timeline, with consistent interfaces and lower iteration cost later. The architecture keeps UI, logic, and integrations cleanly separated, so it was built to be extended rather than experimented on.
Before any feature work, the integration architecture was agreed and the mobile user journeys finalised. On a project extending a live revenue channel, the decisions that are expensive to reverse all sit at the start.
Features were built and reviewed in sequence rather than assembled at the end, with the client seeing progress throughout. Trading continued uninterrupted the whole time, which was a requirement rather than a bonus.
Performance work, quality assurance, and app store preparation ran as their own sprint rather than being squeezed into the last week of development. Beta shipped in week six and production launched in week eight.


Working with Exline Labs was a very smooth experience from start to finish. What I appreciated most was that they didn't try to overcomplicate things. The app integrates seamlessly with our existing Shopify system, so we didn't need to change how we run the business internally. Overall, Exline Labs delivered exactly what we needed, on time, and with great attention to detail. I'd happily recommend them to any business looking to build a mobile app the right way.
Only if your customers are repeat buyers on mobile. CanvasWorks had both, and 35% of orders moved to the app within weeks of launch. If most of your custom is one-off purchases from desktop, an app will not pay for itself and we will tell you so.
Not if it is built properly. The CanvasWorks app runs on Shopify's APIs and shares the existing admin panel, so staff manage everything where they always did. A second backend is how operational errors start.
No, and the difference is what makes an app worth building. Functionality mirrors the site, but personalisation takes fewer steps, controls are sized for touch, and repeat buyers get a shorter checkout. A wrapped site is cheaper to build and gets deleted.
CanvasWorks went to beta in six weeks and production in eight, on a sprint-driven plan. Extending an existing commerce backend is faster than building one, which is most of why that timeline was possible.
Yes. CanvasWorks traded uninterrupted throughout, because the app was built alongside the live store rather than replacing anything in it.
Not usually. CanvasWorks was built in Flutter, so one codebase serves both platforms and both launched together, which also keeps later iteration cheaper.
Cost follows how much of your commerce backend already exists, how much product customisation is involved, and whether designs are in place. Every project is quoted with fixed scope and price in writing before work starts.
Only if your customers are repeat buyers on mobile. CanvasWorks had both, and 35% of orders moved to the app within weeks of launch. If most of your custom is one-off purchases from desktop, an app will not pay for itself and we will tell you so.
No, and the difference is what makes an app worth building. Functionality mirrors the site, but personalisation takes fewer steps, controls are sized for touch, and repeat buyers get a shorter checkout. A wrapped site is cheaper to build and gets deleted.
Yes. CanvasWorks traded uninterrupted throughout, because the app was built alongside the live store rather than replacing anything in it.
Cost follows how much of your commerce backend already exists, how much product customisation is involved, and whether designs are in place. Every project is quoted with fixed scope and price in writing before work starts.
Not if it is built properly. The CanvasWorks app runs on Shopify's APIs and shares the existing admin panel, so staff manage everything where they always did. A second backend is how operational errors start.
CanvasWorks went to beta in six weeks and production in eight, on a sprint-driven plan. Extending an existing commerce backend is faster than building one, which is most of why that timeline was possible.
Not usually. CanvasWorks was built in Flutter, so one codebase serves both platforms and both launched together, which also keeps later iteration cheaper.

Tell us what you sell and how your customers buy. We will give you an honest view of whether an app would pay for itself, and what it would cost.

Another Flutter app built to extend a product people were already using on their phones. See that case study.
Read the case study →